Stealth Optional recently sat down with Daniel Tonkin, former Art Director of IronMonkey Studios (now Firemonkeys), which was acquired by EA in February 2010 to work on mobile versions of its titles. During the interview, the developer shared insights on three unreleased projects that were in development in the early 2010s.
The first of these games was a mobile spin-off of the popular RPG, Dragon Age. IronMonkey was working on it while BioWare was developing the full-fledged second installment. The game was expected to be an isometric action-RPG in the vein of Diablo, with a parallel storyline to Origins but with new characters and locations.
Tonkin stated that EA fully supported the team and BioWare staff had positive things to say about the title. He expressed disappointment over the cancellation of the project, which the team had been working on for six months. According to Tonkin, it was a major project and the cancellation was simply devastating.
The second project was a licensed multiplayer game based on a well-known comic book property. Tonkin described the project as "exciting" and said the team was passionate about bringing the iconic characters to life in a new way. Unfortunately, the project was cancelled due to changes in the comic book license.
The third project was a survival horror game set in a post-apocalyptic world. Tonkin shared that the team had created a unique take on the genre with a focus on environmental storytelling and intense player choices. Despite the passion and hard work put into the project, it was also cancelled.
It's always interesting to hear about cancelled games and the stories behind them. Tonkin's interview provides a glimpse into what could have been for these three projects and the dedicated work that went into them.
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